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Korean e-Sports Players Association : ウィキペディア英語版
Korean e-Sports Association

The Korea e-Sports Association or KeSPA is a South Korean body established to manage e-sports in South Korea. it was the managing body for 25 e-sports, including ''Starcraft II: Heart of the Swarm'', ''League of Legends'', ''Dota 2'', and ''Counter Strike''.
== History ==
KeSPA was founded in 2000 after the approval of the Ministry of Culture, Sports and Tourism. Its official goal is to make e-Sports an official sporting event, and to solidify the commercial position of e-Sports in all sectors. The organization manages the broadcasting of e-Sports, the formation of new events, and the conditions in which progamers work, as well as encourage the playing of video games by the general population. In 2008 SK Telecom was given the leading position on its board, effectively making Seo Jin-woo the organization's president. KeSPA regulates broadcasting by e-sports television channels such as Ongamenet, MBC Game, GOMtv, and Pandora TV, as well as 23 e-sports journalists and over twelve e-sports teams. Additionally, they have created a rankings system.〔(【引用サイトリンク】url=http://www.e-sports.or.kr/static/Eng/ranking.kea?m_code=static_21&imgSel=sel21&year_rank=2010&month_rank=6 )
On May 11, 2012 after a slew of announcements from KeSPA regarding the transition between ''StarCraft: Brood War'' and ''StarCraft II'',〔(【引用サイトリンク】title=Media Day: SK Planet Proleague Season 2 )〕 it was announced that they would be partnering with Major League Gaming, a US-based eSports organization to send KeSPA players to MLG events.〔(【引用サイトリンク】title=MLG and KeSPA Announce Multi-Year Partnership )
On October 27, 2014 KeSPA, alongside Riot Games and Ongamenet, issued a press release stating new policies directed toward the welfare Korean professional eSports players. Some of the major changes include a minimum salary for professional eSports players that is competitive with popular traditional sports, and setting a 1-year minimum for contracts between players and teams starting in the 2016 season. There were also many ''League of Legends'' specific changes that include limiting companies to have a minimum of one team with 10 players per team, and beginning a shift from tournament to league format for Korean Worlds qualifiers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Korean e-Sports Association」の詳細全文を読む



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